by TigerStripes » Fri Feb 20, 2015 5:10 am
From the sounds of it, you need to stop for a bit and make an effort to make more original ideas. It's very flattering that we've been able to provide so much inspiration and ideas, but you want to be making your own creation. This will both be more satisfying creatively and make your end product less derivative. Given the wide scope of content we provide, it's understandable that there'll be some overlap, but you should do your best to move beyond that when possible. I say this to help improve your story and help your writing achieve its own true potential instead of letting it get locked too tightly into a framework of duplicated ideas.
If the monster population is entirely or even largely stuff from FS, then you're getting too caught up in using us as your sole inspiration. Look at some of the creatures/NPCs you want to use and ask yourself what you're taking from them and why you're picking them in the first place? Are they the same as the ones in FS? Are you the same or similar descriptions and characterization as ours or are they unique? Are you inspired by them as a creature or by some theme or idea they represent? If the former, then change their behaviour, motivations and the themes they explore. If the latter, than try to find another creature or means to explore that concept in a way unique to your own project. It's certainly understandable to see some common creature types among your monstrous population, such as wolves, big cats or mythological beasts (and we've certainly covered a lot of the basics), but there are ways this can still be mixed up to make it fresh. One way would be to have large feral felines instead of feral wolves, along with the different behaviours inherent to that. If they main character spots some anthro gryphons around, certainly don't make them blue (or even odd-coloured at all) and consider not making them herms as well. If the interact with them, try to make them different in other ways beyond just the appearance.
For example, let's look at those harpies you've mentioned. Ask yourself why you want the harpies? Do you just need a flying threat? Is it the mythological references? Is the avian/human combination unique to harpies the part that draws you to them? If you do specifically want harpies, then give them a different motivation/characteristic/behaviour beyond capturing mates/corrupting and explore the horror there. They can be looking to perform ritual sacrifice, enjoy dropping people from heights, eviscerating them or any other sort of thing that makes them more unique. If this is an ongoing transformation plague, where the survivors are still at risk of corruption, perhaps the harpies seek to only corrupt females into more of themselves and violently kill males. If not, maybe they capture male and immediately kill females (seeing them as would-be rivals). This could even result in momentary confusion when a captured prey is discovered to be a herm. Such a scene could be humorous, violent, tragic or any other number/combination of results.
If certain NPCs (or pets) are inspiring you, then make sure you're not performing cookie-cutter swaps. Changing their name and species does not make them a new character if the rest is the same. Again, I know we've got a wide variety of characters with their own personalities and themes. Just ask yourself, why do I like this guy/girl and why do I want them in my story? What's that compelling hook for you about them and explore that with a new character? What makes them a good fit for the story you're trying to tell? See what draws you to the material and focus on that and explore it from a fresh perspective with your own characters.
As another example, let's take Candy and say you wanted someone like him in your story. There's a lot of different aspects to the coonboi's character that might be what you want to explore? Is it the horny, flirty gay guy? Is it his crossdressing ways and/or girly appearance? Is it how he's a girly coon boi? Is it how he was just another roaming 'monster' on the brink of madness until the main character showed him kindness/mercy at a critical moment? How his past is now mostly lost to him, including even his own name, but his core personality might still be largely hole and intact? Changing his name and species/colouration will not provide something truly new. Instead find a part of him that works in your story and explore that. If you want to explore several aspects, then split them up into new characters or make the creative sacrifice and leave one out - explore that in a different story. If you've got other ideas/aspects from other NPCs you want as well, pairing desired aspects from two different ones and explore the new character they make together.
And with all that said, the most important point to stress is not to take descriptions, scenes and/or dialogue from the game and use it, even by tweaking or rewording/rewriting it. You're looking to make your own creation here, not to copycat material.
A final point to keep in mind is the fact that some of the NPCs/creatures and content in the game are based off of the characters of donators/writers. The more you adhere to the material in the game, the greater the odds you'll inadvertently copycat someone's fursona into your story and you don't want that.