Re: GUI Saveword Editor - FlexEdit [v2.1.3] [For September 2
Posted: Thu Jan 10, 2019 8:42 pm
Tried downloading the save editor. Looks nice and is very intuitive. It properly imported my save data with the right stats, then I used it to change my stats and saved them to the same directory. It told me it created a backup. Then I imported them into FS which I run with Windows Glulxe. It took about 20 minutes to finish and did not import the edited stats, just the original ones. Looking at the files in my save directory, here are the files that I have so maybe you can help me know what I did wrong. All files are of type .glkdata and I will use the date modified time to mark which ones were affected by the save editor and which were left unaffected.
FSBeastSave
FSCharacterSave
FSEventSave
FSIndexedTextSave
FSNumberListSave
FSNumberSave
FSPlayerListsSave
FSPlayerSave
FSPossessionSave
FSRoomInventorySave
FSRoomSave
FSTextListSave
FSTextSave
FSTraitSave
FSTruthSave
txsave **
txsave2 **
txsave3 **
All files with ** were affected by the save editor. Is it just that this save editor does not work with the new import/export system? It seems to have a lot of things tied into save word and recite which AFAIK aren't used anymore.
FSBeastSave
FSCharacterSave
FSEventSave
FSIndexedTextSave
FSNumberListSave
FSNumberSave
FSPlayerListsSave
FSPlayerSave
FSPossessionSave
FSRoomInventorySave
FSRoomSave
FSTextListSave
FSTextSave
FSTraitSave
FSTruthSave
txsave **
txsave2 **
txsave3 **
All files with ** were affected by the save editor. Is it just that this save editor does not work with the new import/export system? It seems to have a lot of things tied into save word and recite which AFAIK aren't used anymore.