barados wrote:Western parapets, yes. I just tried a fresh browser, cleared of all cache, logged into the webpage and played in the browser, but the scene plays out as it always has. Doesn't matter if you resist or submit to the first question, the rest plays out automatically without a bound state.
Is there any way to check the particular in-game version or access debug info from the consumer release of the game?
I've been doing focused playtesting on the encounter before it was sent out, I'm going to have to actually go into the bouncy castle and see what's happening. I'll get back to you on it.
Edit: I did a proper run-through on my build. It works fine. I'll double check to see if our code repository has the correct version of the extension...
Edit 2: The git repository has the proper build. All the old content was bracketed out at the request of Stripes, so there's no way the game reads it on compile. The problem is either you have the wrong build or the build being sent somehow doesn't have the proper BC extension. For clarity, the update is about a week old now, so your build's serial number must be 140920 or higher.