Commissioner: Barados
Hours: 6
Status: Complete!
Completion: 100%
Outline:
- Alters a number of encounters in the Bouncy Castle to adhere to the bound state ruleset.
Progression:
- Currently in the process of discussion with the original creator (Stripes) about the content planned to be altered. Once that's out of the way and I finish what's left of my bonus hours project, I can turn my full attention to this.
- Update 04/08: After thorough discussions over the content slated to be altered with Stripes and conceptualization proper work has begun on the first bound state. The state was successfully coded and received preliminary testing. All that remains for it is the text content.
- Update 07/08: One of the three bound states is shippable and should be in today/tomorrow, a second bound state is in production and should follow quickly thereafter.
- Update 08/08: Another bound state is shippable. Both are planned for release later today.
- Update 14/08: There has been some delay in regards to the final bound state, as figuring out how to apply the system to the existing one has proven problematic. The skeleton of the bound state has been programmed, but there's still a fair bit of conceptualization in regards to reapplying the old content. A hefty chunk of new content is likely expected. I decided to take a break from this and focus on my other commission.
- Update 18/09: After an egregious delay, the update to the second bound state is complete. I was forced to wrestle with some personal matters, which set me back by a fair bit. I apologize for any inconvenience this might've caused.