Mages
Up Magic Taint

Mages

Magic is the most powerful force of the known world. People distrust and dislike technology as a whole and prefer the 'safety' of benign magic and their mages over any mad scientist. Magery is divided into several schools: Black, White, Red, Blue, Caller, Geomancy, and Time.

Art by Tom Ziolkowski

Mages can find employment in a variety of fields. While the easiest to become and be hired for is that of the battle, or black mage, throwing spells of destruction at those your employer decides, those of less violent tendencies have little problem plying their trade. Blue mages tend to captive monsters, studying and caring for them, despite growing distrust about their brand of magic. White mages make obvious doctors and healers, mending wounds of illness, accident and war with equal ease. Red mages prove flexible, learning all magic and doing them with a modicum of skill. Callers commune with the souls of the once living, becoming a bridge to the spirit world. Geomancers guide miners and excavators to the proper places, assist with city planning, and occasionally accompany adventuring parties, steeling them against the elements the monsters may use to harm them. The esoteric field of time magic is a bit more limited, relegated largely to philosophy, it still has its uses in combat, bending time around friends and foes for the best advantage.