Flex 3D

Flex 3D

Postby drakosacerdos » Sat Dec 17, 2016 11:30 pm

I have been wanting to take a crack at a version of FS hosted in unity for a long time now,
for one, flash is going out the window. you cant access it on mobile, and it is difficult to extend with user files.

while the unity version I would like to create isn't text, one that uses text would be easily modified with a data folder, and could run on any platform.
my plan personally, is to set up a dynamic mesh, where each bodypart mesh is stored separately, with shared vertices so they all animate and stitch nicely.
in this way I plan to allow feral, plantigrade, digitigrade, and tauric bodies to all be interchangeable.

the gameplay would be similar, you will find yourself in a 3D room space, and be able to walk around or interact with the entities in it.
exiting through an exploration door will yield a random room that will contain scavenge, an encounter, etc.
so mostly still normal flex mechanics.

fights will still be turnbased, however much more skill will be involved. levelling up, weapons and equipment will be much more important this time around, and combat shouldn't be random or win/lose as it is currently.
pets and followers will also have a much more involved system, or rather, wont seem like an afterthought.
win/lose/submit scenes will act as animations, which brings me to my next topic.

besides animations, anything in the game should be moddable.
the player could add a infection type, with the bodypart meshes and textures within it.
rooms, and npc interactions could also be easily added and extended.

animations likely could be added by the user, but I haven't figured out a way to store and use the data yet.
until then, I will populate lists of animations that vary by bodytype, and genitalia of the two creatures involved.

I am interested to see what anyone thinks of this concept, I am not pledged in the patreon so I don't see anywhere else I can post this.
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Re: Flex 3D

Postby Shoggoth on the Roof » Sun Dec 18, 2016 8:29 pm

How much programming experience do you have?
A big monster like that on such a pointed roof... You may ask 'how does it stay up there, if it's so difficult?'

That, I can tell you in one word: tentacles!
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Re: Flex 3D

Postby drakosacerdos » Sat Dec 24, 2016 11:40 pm

I have been programming for about 2 1.2 years, and about two of those I have spent breaking unity. I am also a decently experienced 3D artist, generally speaking, given anough time I could handle this project no problem.
https://www.youtube.com/watch?v=N0yCsva8vDM&t=1s my current project.
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Re: Flex 3D

Postby Shoggoth on the Roof » Sun Jan 01, 2017 5:54 pm

Remember, FS is a porn game. It needs to look sexy. Polygonal graphics that look like they're from a Nintendo 64 really aren't it. It's also a rather large game now, so trying to program all the creatures plus all the player character's infections (which don't always match the creature that caused the infection) and render those in ways that they actually make the player think "Yeah, I want to tap that" is a really large undertaking for one person.
A big monster like that on such a pointed roof... You may ask 'how does it stay up there, if it's so difficult?'

That, I can tell you in one word: tentacles!
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Re: Flex 3D

Postby drakosacerdos » Fri Jan 06, 2017 11:26 pm

the low poly graphics in APART are specific to that game. I don't have much in my portfolio, but I can work with high poly models. in any case, we will see how things go, and if I happen to trod down the FS path I will post a demo on the the patreon page. I don't expect people to listen to me without proof after all
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