With the recent forum reset, we're a little less equipped to help you get started on this right now, but here's so quick tips.
- Check out some examples of stuff/tricks you'd like to do by checking the files in the
Code Repository.
- Keep your initial projects simple. I need to emphasize that, as many new devs jumping in want to do large, complex things right away and end up in over their heads or leaving it unfinished. You can always build a more basic version and expand it in the future with more scenes/mechanics/quests.
- Start by making a basic creature using the
critter template available. Try to keep the current creature populations in mind when placing it by checking the
Current Creature Breakdown post.
- Recommended: Install 'Inform' on your computer and use it for creation/testing.
- Send along your file by either posting it to the forums here or making a GitHub account and installing Git on your PC.
Also, there is little need for events in most areas, so be careful of where you're designing your events for by checking if they need more events or not. You can use the 'bfandi3' or 'bfandi4' debug commands if you're using 'Inform' to run/test the game. I had a posting showing the current event counts for areas, but that's not yet been restored. You might also try building a simple NPC to start, but I recommend a creature first, as it allows you to focus on learning some of the basics of coding within a structured template.