New Nav Organization

New Nav Organization

Postby TigerStripes » Wed Apr 09, 2014 5:41 pm

I've carrying this over from Wahn's response to the suggestion for a reorganized nav system.

Capitol District: | [Approaching the Capitol Building] | [Orc Lair]
Central City: | [Camp Bravo] | [Comic Shop] | [Green Apartment] | [Disused Garage] | [Fire Station 86] | [Grey Abbey Library] | [Horseman Master's Office] | [Horseman Stables] | [Hyena Shack] | [Isolated Street] | [Kristen's Hideout] | [Lizard Parlor] | [Mini-Lab] | [Museum Foyer] | [PALOMINO] | [Pediatrics Lobby] | [Pig Pen] | [Police Station] | [Hospital Psych Department] | [Rabbit Den] | [Red Apartment] | [Rex's Place] | [Trevor Labs] | [Tyr's Club]
City Park: | [Butterfly Grove] | [Lion's Den] | [Park Entrance]
Commercial District: | [New Ewe Store] | [Nutso Factory] | [SlutRat Den] | [Smith Haven Mall]
Dry Plains: | [Dry Plains] | [McDermott Farm Entrance] | [Plant Overview] | [Power Lines] | [Researcher Studio] | [Reservoir] | [Rocky Outcropping]
State Fair: | [State Fair] | [Sweet Tooth]
High Rise District: | [Agency] | [Alex's Condo] | [Bone-Appetit] | [City Hospital] | [Entrance to the High Rise District] | [Flower Garden] | [Office Den] | [Zephyr Lobby]
Misc: | [Shifting Room] | [Foxy Hideaway]
Red Light District: | [Back Alley] | [Bright Alley] | [Burned-Out Chapel] | [Cuero Lobo] | [Down Under Pub] | [Entrance to the Red Light District] | [Gillian's Flat] | [Lingerie Store] | [Police Car] | [Porn Store] | [Sven's Place] | [Tattoo Parlor]
Seaside: | [Beach Plaza] | [Bouncy Castle] | [Pirate Island] | [Viking Ship]
Tenvale College: | [Campus Gym] | [College Campus] | [Paleontology Office] | [Phi Iota Gamma] | [Sports Arena Lockerroom]
Urban Forest: | [Equinoid Camp] | [Urban Forest]
Warehouse District: | [Abandoned Lot] | [Hyena Hideout] | [Mike's Home] | [Steven's home] | [Warehouse District] | [Wolfman Lair]
Zoo: | [Gator Den] | [Tiger den] | [Zoo Entrance]


Wahn wrote:It was just a lot of sorting things into the different areas, then alphabetically and writing it manually. Didn't change anything on the room-side of things.

The list will currently only show those rooms written into it. I thought about using a list of known rooms and then striking off room by rooom out of that list as they're displayed, leaving the eventual "not yet placed" room to be displayed at the end - but I decided that jamming all those extra operations into the nav command would unneccessarily slow it down. As an often-used command, that's not a good idea. It's not like new locations are routinely created every week, so we can just pin up a general note and let people manually add their room to the list.

Which rooms are misplaced btw? I wasn't sure about one or two of them, but others genuinely are in other zones, even though events connected to them are elsewhere. The orc lair for example is a police station in the capitol district - no matter that the orcish slave raid is in the warehouse district. The player gets dragged off to the other location.

The fact that new rooms won't be showing is a little of an annoyance, but not a major issue. It does mean it's possible something was missed though and isn't currently among the set. We'll have to be vigilant.

I agree that building such a cross-check would be bog things down considerably.

As for the misplaced rooms, the first one that stood out was Rex's Place, which I believe goes in the High Rise District. Similarly, I think the Butterfly Grove belongs in the HRD. I think Tyr's Club and/or the Lizard Parlor are located in the Warehouse District. Nutso Factory is located in the Warehouse District. The Office Den and the Disused Garage are located in the Capitol Bldg area. The Museum, being a hunting area, might be best on its own. Similarly for the City Hospital, which also has the Hospital Psych Department in it. The more I look, the more I find so there's probably still some more.

I can see that you did some restructuring and regrouping of the locations to partially categorize them, but sometimes rooms are left in their original districts while others are reorganized.

I also see that the main rooms for each area are buried among all the rest of the links. Those ones should probably be bumped up to the first position, as they're the hunting areas for those zones and the primary means to find most of the other rooms in that set. Also, the Grey Abbey LIbrary, as the player's starting point and main base of operations, may be best kept at the top of the list all on its own.
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Re: New Nav Organization

Postby Wahn » Wed Apr 09, 2014 9:00 pm

I had the main rooms up at the start at first, but that breaks up the whole alphabetic sorting and just confused things. How about we just add a (H) after those important links (outside the link) with a note below that says "H = main room with hunting area"? Pushing the Museum and Hospital into their own lines (with no extra sub-rooms, or just one) would move us back towards a longer list, which is something I wanted to avoid - and it'd also break the the assignment of a rough location on where those buildings actually are.

About Tyr's Club - and from what I read he sends the player away from the warehouses after the event there to find his club "near the park". The other ones you listed can be moved, though please note that a room doesn't neccessarily have to be in the same location as the event that leads you there... an example are the orc slavers who bring the player to the orc lair in the capitol district.
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Re: New Nav Organization

Postby TigerStripes » Thu Apr 10, 2014 3:53 am

Wahn wrote:I had the main rooms up at the start at first, but that breaks up the whole alphabetic sorting and just confused things. How about we just add a (H) after those important links (outside the link) with a note below that says "H = main room with hunting area"? Pushing the Museum and Hospital into their own lines (with no extra sub-rooms, or just one) would move us back towards a longer list, which is something I wanted to avoid - and it'd also break the the assignment of a rough location on where those buildings actually are.

About Tyr's Club - and from what I read he sends the player away from the warehouses after the event there to find his club "near the park". The other ones you listed can be moved, though please note that a room doesn't neccessarily have to be in the same location as the event that leads you there... an example are the orc slavers who bring the player to the orc lair in the capitol district.

I still think the main room should be the front-runner and each room that represents the main home for a given hunting area should be in its own set. That way players can just run straight down to find any main room for hunting they need.

As for the other spots, it sounds like you're right about Tyr's Club, but some of the others are still misplaced. Here's my proposed layout which we can discuss. What does everyone think?

Primary Rooms: [Grey Abbey Library] | [Trevor Labs]
Capitol District: [Approaching the Capitol Building] - [Disused Garage] | [Office Den] | [Orc Lair]
Central City: | [Camp Bravo] | [Green Apartment] | [Fire Station 86] | [Hyena Shack] | [Mini-Lab] | [Pediatrics Lobby] | [Pig Pen] | [Police Station] | [Rabbit Den] | [Red Apartment] | [Rex's Place] | [Tyr's Club]
City Park: [Park Entrance] - [Equinoid Camp] | [Lion's Den]
Commercial District: [Smith Haven Mall] - [Back Alley] | [Comic Shop] | [Kristen's Hideout] | [Isolated Street] | [Lingerie Store] | [New Ewe Store] | [SlutRat Den]
Dry Plains: | [Dry Plains] - [McDermott Farm Entrance] | [Researcher Studio]
Industrial Sector:: | [Nutso Factory] | [Plant Overview] | [Power Lines] | [Reservoir] | [Rocky Outcropping]
State Fair: [State Fair] - [Sweet Tooth]
High Rise District: [Entrance to the High Rise District] - [Agency] | [Alex's Condo] | [Bone-Appetit] | [Butterfly Grove] | [Flower Garden] | [Lizard Parlor] | [Zephyr Lobby]
Hospital: [City Hospital] - [Hospital Psych Department]
Junkyard: [Abandoned Lot] - [Steven's home]
Misc: | [Shifting Room] | [Foxy Hideaway]
Museum: [Museum Foyer] -
Red Light District: [Entrance to the Red Light District] - [Bright Alley] | [Burned-Out Chapel] | [Cuero Lobo] | [Down Under Pub] | [Gillian's Flat] | [Police Car] | [Porn Store] | [Sven's Place] | [Tattoo Parlor]
Seaside: [Beach Plaza] - [Bouncy Castle] | [Pirate Island] | [Viking Ship]
Stables: [Horseman Stables] - [Horseman Master's Office]
Tenvale College: [College Campus] - [Campus Gym] | [Paleontology Office] | [Phi Iota Gamma] | [Sports Arena Lockerroom]
Urban Forest: [Urban Forest] -
Warehouse District: [Warehouse District] - [Hyena Hideout] | [Mike's Home] | [Wolfman Lair]
Zoo: [Zoo Entrance] - [Gator Den] | [Tiger den]


Reasoning for moving:
Grey Abbey Library and Trevor Labs - moved to the top for speedy access as it's the player's starting point/NPCs/feats/main storyline quest/Sealed hunting area. Kinda satisfied with the Primary Rooms moniker, but can't come up with anything better at the moment. Had 'Home Base' initially before adding Trevor Labs to it. I'm tempted to add Zephyr to it, but it's won't be anywhere near as critical until later.
All main room/hunting area/starting points have been moved to the start of the list and have a hyphen separating them from the locations that follow. Any zone w/o such a room starts separates all with a pipe.
Butterfly Grove: Popped back into HRD. Specifically states its surrounded by buildings and would go unnoticed if you didn't know where to look. Could be placed in the commercial or urban forest, but I prefer keeping it the HRD because why would such a weak monster travel so far from home to roam around the HRD?
Kristen's Hideout: Above a coffee shop in a strip mall, so it could be in the Commercial District. Moved mainly to shorten the Central City listing.
Added 'Industrial Sector' to collect the power plant stuff and a few other industrial locations. I don't really see most of the stuff now in there belonging on the Dry Plains. I expect more new locations could easily be placed here.
Lingerie Store: Added to Commercial District
Lizard Parlour: Described as condo 1616, so possibly in the HRD. Mainly moved to shorten Central City.
Disused Garage and Office Den: Located in the area around the Capitol Bldg.
Smith Haven Mall: Placed as lead option in the Commercial District due to its importance and role as access to the Sewers hunting area.
Hospital: Added as an area due to being a hunting area. More sub-rooms are certainly possible as more staff is met.
Junkyard: Added as an area due to being a hunting area. This makes it much clearer what the Abandoned Lot leads to and displays it as being a hunting area.
Museum: Added as an area due to being a hunting area. It may be alone currently, but certainly possible to add more to it.
Stables: Added as an area due to being a hunting area. More sub-rooms are certainly possible, likely in specific rooms.
Back Alley / Isolated Street: These are physically back to back, as they each contain half of the Christy the trapped dragoness. I've bumped them over to the Commercial District to be closer to the mall as well.
Equinoid Camp: These creatures live in the park, so the camp's been moved back there.
Urban Forest: Currently only the main room, but other locations are likely to be added eventually.

Other questions/ideas:
Hyena Shack: I'm tempted to move this one to the Junkyard, both to add more content there and because it fits. Problem is it's found by random wandering currently. Opinions on making an event for the Junkyard to find this spot?
PALOMINO: Should this be moved to the Commercial District to further shorten the Central City listing?

This does leave us with 20 groups now, but that's still much shorter than before and the 'Central City' one's been shortened considerably, reducing the number of space it could take to display.

None of this has been coded yet. It's just me futzing around with the listing, so further changes to it doesn't undo any real work.

Opinions, counter-arguments, further changes?
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Re: New Nav Organization

Postby Wahn » Thu Apr 10, 2014 4:32 am

Sounds good to me. The shack should indeed fit in the junkyard surrounding, as for the Palomino, I`d say commercial district is good and rename it to get away from the all caps - how about "Palomino Dance Club" or just "The Palomino"?
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Re: New Nav Organization

Postby Blue Bishop » Thu Apr 10, 2014 4:36 am

Looks like You swapped over Rocky Outcropping from the Dry Plains to the Industrial Sector.
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Re: New Nav Organization

Postby TigerStripes » Thu Apr 10, 2014 1:31 pm

Blue Bishop wrote:Looks like You swapped over Rocky Outcropping from the Dry Plains to the Industrial Sector.

Sorry, I was thinking that was the area overlooking the power plant, but I'm confusing it with the event that allows you to find it. My bad.
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Re: New Nav Organization

Postby TigerStripes » Thu Apr 10, 2014 1:34 pm

Wahn wrote:Sounds good to me. The shack should indeed fit in the junkyard surrounding, as for the Palomino, I`d say commercial district is good and rename it to get away from the all caps - how about "Palomino Dance Club" or just "The Palomino"?

Definitely. Palomino Dance Club is a bit of a mouthful, so we'll go with The Palomino. If you don't know The Palomino is a dance club, you're not cool/boss/trendy/hip/hoopy to go there. :)
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Re: New Nav Organization

Postby TigerStripes » Thu Apr 10, 2014 5:38 pm

The new nav version is up and live. I made one or two minor adjustments, including renaming the Palomino and the main Stables room to 'Stables Hotel'. Give it a test run when you get a chance and let me know if there's any issues or if you have any further suggestions.

One thing of note, this new setup will only display sections if there is something valid within them, thereby keeping the list shorter longer.
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