Pazz wrote:About items; A flashlight gives you +2 on perception.
That presents some logical issues. Specifically, it makes no sense that a flashlight would do anything for you in broad daylight. But I get where you're coming at, you want to make the world more organic, so let me straighten that out for you within that framing.
Keep in mind, we're just talking here, there's no plans right now to implement a system, but purely for the sake of argument we could, say, reduce the player's perception by one during night or in dark areas (Such as the sewers, or perhaps some buildings, since electricity isn't in abundance), and then resolve it if the player is carrying a flashlight or if they have an infection (Such as feline) that allows for better vision in the dark.
Wahn wrote:Not sure if the game mechanics will support a "have this in the inventory and your perception goes up" item.
There's nothing particularly difficult about it from a coding angle. This does create a new logical issue, however. Specifically, wouldn't the flashlight immediately die? Contrivances regarding flashlights and poor battery life are nothing new in gaming, but the timescale is such that you're burning through entire nights in but a few turns. I imagine it wouldn't last very long.