enemy brainstorming

Re: enemy brainstorming

Postby Tarmok » Wed Jun 10, 2015 9:36 am

wololo wrote:
Shoggoth on the Roof wrote:If a mutant roach doesn't end up fitting in the Stables, it could still work for the Abandoned Lot or Warehouse District.


I like the idea of putting them in the warehouse more than the stables.


well i guess thats up to whoever if someone ever writes this one^^
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Re: enemy brainstorming

Postby dravus » Tue Jun 16, 2015 8:44 pm

Changeling wrote:Junkyard or maybe the sewers.

Hazmat lizard/gator/wolf/crow/bug.
whats left of the city's hazmat crew instead of just transforming like everyone else they fused with their suits. I think of this as a enemy that turns into an NPC after you win some fights kind of like doran. I see it as one of a group of herms that cocoons you with cum as the way to transform you while it's a foe. Then when it's an NPC it unbirths you if you ask it.


I would definately want to encourage more unbirthy content...I'll second this suggestion
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Re: enemy brainstorming

Postby Savriss » Wed Jun 17, 2015 4:54 am

There's plenty of things I'd like to see more of;

For starters, the antiquities provide plenty of source material.
We already have Spartans and their helots, as well as ninjas. A lot of these would suit the museum, naturally.
1. Samurai.
2. Cowboys. There's the rodeo cowboy-thing at the fair, but no gun-slinger sort.
3. Early gunpowder sorts, such as American Civil War and Napoleonic era.
4. WW2-era soldiers and spies.
5. The warriors and generals of the Three Kingdoms period of China.

That being said, the game draws much of it's material from anthropomorphic roots. There's some animals I still wish to see.
1. Ants, from workers to soldiers.
2. More specific varieties of spider, such as tarantulas and black widows.
3. Preying mantis for the sinister.
4. Ladybirds are cute and would make good low-level opponents.
5. Jellyfish would suit the beach, with tangling mechanics... though is that too close to the goos?
6. I've never seen an elephant in the game, though I could me mistaken. I know there is the mastodon.
7. A European boar.
8. Turtles of various sorts.
9. Eels.
10. Piranha for scary fight with lots of teeth.
11. Variations on stereotypes withing animals we have already would be good, too. There's a reason we have so many cats and dogs, but more wouldn't hurt.

Then there's mythic, and that's where I'm most likely to push forwards myself.
1. I would love to see an angel opponent, seeing as we have the demon already. She could help characters, until some bad act is done or she's attacked.
2. A Valkyrie, too.
3. An Ifrit would rock, too... though there is the fire elemental, I like the arabian influence.
4. I adore the nymphs and naiads. More elemental themed characters would be great, such as the rusalka or yuki-onna.
Pygmalion, craft me my own Galatea!
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Re: enemy brainstorming

Postby Shoggoth on the Roof » Wed Jun 17, 2015 11:05 am

Savriss wrote:2. Cowboys. There's the rodeo cowboy-thing at the fair, but no gun-slinger sort.


The next thing I'm planning to commission (probably at the end of the summer or early fall) is a Scorpion Desperado.
A big monster like that on such a pointed roof... You may ask 'how does it stay up there, if it's so difficult?'

That, I can tell you in one word: tentacles!
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Re: enemy brainstorming

Postby lightningshifter » Wed Jun 17, 2015 3:13 pm

I think much more variety in the insect/ arachnid department is in order. Considering how between the two you cover most of the biology on the planet. They definitely outnumber mammals and fish in the variety of subspecies etc... Also, something I'm surprised that was never touched to my knowledge. Crustaceans and cephlopods. I mean we have a beach area.... I'm trying to think now. I know we had quite a few aquatic critters already. I just can't recall anything in the way of those last two groups of creatures.
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Re: enemy brainstorming

Postby boitin » Sat Jun 20, 2015 2:50 pm

There are squids at the beach I think.
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Re: enemy brainstorming

Postby Tarmok » Tue Jun 30, 2015 1:56 am

slugs, maybe with ovi

just throwing this one in without much thought
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Re: enemy brainstorming

Postby Tarmok » Tue Jun 30, 2015 3:40 am

campus

mouse nerd F lvl 2-3
skinny, nervous mouse girl carrying some books


hospital

patient h lvl3-7?
the area is (based on Current Creature Breakdown) in need for a low lvl herm and a patient in a hospital would make some sense.

white mouse f lvl7-10
wearing a lab coat this female white mouse morphe with her red eyes seams to come from the more experimental sector of the clinic. (could also fit into Sealed (Trevor Labs))


mall(sewers)

mole could be the female enemy lvl5-8 this are needs


museum

cleopatra F lvl10-12
the egyptian beauty wandering the museum as unique npc with fights and maybe even expandable content (tring to charm u with her legendary looks)

egyptian slave M lvl1-3?
just came up with this one after cleopatra while thinking about more for the museum may not fit into lvl7-9 where more enemys are needed, but could work in combination with cleopatra. for example how she reacts to u and ur status as a slave.

Germanic warrior M lvl7-9
i have no idea if this guys should be an anthro like the Jaguar Warrior (maybe bear or wolf) or if he should stay human just dressed and armed like u would expect


park

hedgehog
could be the male/herm low lvl encounter this are needs. no idea if this guy should be an anthromorph or just a bigger feral version

tick lvl1-2
no sex for this one just a low lvl monster waiting in the grass to get ur blood and infect u.


RLD

pornstar M/F lvl?
well what to say about this one? strong sex urge, pronounced sexual attrib
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Re: enemy brainstorming

Postby Shoggoth on the Roof » Tue Jun 30, 2015 8:44 am

The Sewers already have the Goo Girl, Messy Pig, and Spidergirl enemies for low level encounters. If a new enemy gets added there, it should probably be something high level, as the highest level enemy there (the Feral Shaft Beast) is only level 12.
A big monster like that on such a pointed roof... You may ask 'how does it stay up there, if it's so difficult?'

That, I can tell you in one word: tentacles!
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Re: enemy brainstorming

Postby TigerStripes » Tue Jun 30, 2015 9:40 am

I would prefer to keep Dr Mouse's 'Albino Mouse' infection as a unique one for him. Any other mice would be best kept distinct from him and his infection. Definitely shouldn't place any other white/normal mice at the Hospital.

I'm pretty sure we've got a male nerd mouse on campus who needs some touch-ups. Giving him a female counterpart would be fine though.

I've never quite figured out how I'd handle the patients at the Hospital, but they're certainly a possibility. They should probably be an animal as well. Maybe equine?

No real feedback on the others. All seem possible, though levels are uncertain.
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