by redscale » Sun Jan 19, 2014 3:12 pm
Hey, my first post here, I've been a pretty big fan of the game for a while now, but I wanted to leave my suggestions.
I for one would enjoy seeing a few more immediate game-over scenes, as opposed to just endings for running out of time or sanity. Bosses and plot fights have them, but personally I'd love to see some endings that you can easily avoid, mostly things just thrown in for 'why would you even do that?' sort of scenes. I'm also quite fond of the bind mechanics, and I'd love to see it implemented for the Behemoth, a sort of 'struggle your way out before your nanites get broken down entirely' scene for the CV thing. And for the UB scene the Behemoth could leave you trapped within until you run out of sanity, eventually ending with your character turned into the brute's kid. Using the bind mechanics for vorish Doran could be simply delightful, as well, though since I doubt he'll ever get a way to end your game perhaps it would just be an optional thing until you get tired of it, with a single 'struggle' being taken as a sign that you've had enough and want out.
I'd also love it if you could choose not to save Ms. Vulpogryph and let her get turned entirely, perhaps leading to a boss-fight and a choice upon losing to resist or give in, with resisting letting you play on after a complete change to match her new form and giving in leading to a game-over.
I also adore Icarus and I wish he had some more interactions depending on whether you let him learn to dominate you, or a choice to 'tame' him as a female, but I'll have to play with him a little more to recall what I had really wanted since it's been a while! (EDIT: I remembered one thing after hitting submit, I wanted scenes with Dom-Icarus and Nadia, especially if you wind up female after that. Also having Denise claim a female player and Nadia, or just general interaction between all the birds. Of course, I imagine that could be a nightmare after a while, so I'm not that worried about it, but it would be fun to see some more interactions built.)
Anyways I appreciate the work that has been put into this game, I've wasted god knows how much time on it by now, I'd love to see where it goes from here. I've thought of writing up my own scenes for it, but I don't know how to go about it.