by Blue Bishop » Thu Jan 15, 2015 11:41 pm
Status update!
Things are going by swimmingly, but I'll give you a more granular breakdown of what's going on here.
Doran:
Right now I'm working on polishing his old, non-'victor', non-roleplay scenes to facilitate the mechanics I have planned and to simply make them read better. Right now I only have 3 left, with one being around 20% done.
Polishing is an exceedingly slow process, with 1-2 being done per day.
Players should expect 5 completely new scenes, + 1 for a commission. I think only one is around 66% done. Making scenes generally feels faster than polishing them, though Doran's scenes are appropriately massive, and I go at a general rate of about 1-3 a day.
There's a number of other technical scenes and systems which need to be worked on, and I can't give any sort of estimate on that.
Ash Dragons:
I believe most of the easy stuff is done for this; both the whelp and the dragator have their player loss scenes done, with the dragonoid only needing player oral (giving). Ironically, the dragonoid is probably the most done, since her infection text and endings are done as well (spoiler alert, the whelp and dragator are non-infectious, so they don't need those) and she doesn't have any complex mechanics planned for her, as opposed to the first two.
There's a few events that need to be made, as well, one of which is replacing an existing scene with a one-off bound state.
Yamato Dragon/ess:
I've been procrastinating this bad boy. I think I only have a couple scenes partially done for them.
It's not as bad as you think, in terms of how much content needs to be made for them, but their gimmicks -do- carry over to player victory and as such call for quite a bit of scene volume.
Likely, twisted capacity progression will be reduced to 3 scene variants for victory, to ease the workload as well as incentivise beating them for the feat.
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I can't really give a good release date for all this. I do have a goal date, which you can probably speculate given the current date and the content load, but that's more of an optimistic and likely unrealistic timeline, so it'll probably be best to remain in the realm of speculation.
It'll also be a little slower because I'm helping Stripes with a bound state addition, which you can probably expect before the release of all this.