Something that appeals to me about the game is how it feels like the city changes.
First, there is chaos as a huge society that needs a lot of social integration is collapsing. After that, however, smaller groups that have the agility and cohesion to respond to the the disaster quickly begin to form. There are some obvious groups, some with more integration than others.
So, I thought I'd make a list and also ask for input on the groups in FS.
1. The Library Unless the PC deliberately tries, it's almost assured that the library becomes a gathering of both powerful and weak characters. Too variable to really define.
2. Army survivors The original power structure and the most powerful to start with. Heavily beset and eroded as the game goes on, with a clear command structure but difficulty in replenishment.
3. Hospital of Horrors Ruled by Dr Mouse, a manipulative figure who might not openly assert his authority and so could maintain an exterior appearance of remaining a meritocracy and a place of healing.. City hospitals are practically fortresses already, so while it has deviated strongly from a healing house it's not hard to see why at least one hospital unit became powerful. Probably had heads of department, of whom surviving members are quickly devolving into a council of de facto rulers with political infighting.
4. Police station While this only occurs if the PC doesn't overwhelm Alexandra the doberman cop, this can become a survivor gathering point. While effectively under martial control, it's pretty implicit they're trying to preserve the original democratic ideals of pre-disaster society.
5. Hyena Gang Inducts new members into the same species strain, governed by the strongest. Pretty much straight up tyranny.
6. Black Equinoid tribe Hostile to Painted Herm Wolf tribe. Leadership by a chieftan, implied selection by council of elders?
7. Painted Herm Wolf tribe Hostile to Black Equinoid tribe. No visibility of structure.
8. Palomino Bar Harold is a unicorn and seemingly powerful. A small and independent group of people, a haven for individuals and refugees. Could become a smuggling and trading hub for other groups or become a refuge for people.
9. Down Under pub Much like Hyena Gang, inducts members into appropriate species. No real insight into leadership.
10. Stables brothel Tyranny under quasi mystical nightmare. While the generic stallions are thick as sticks, it's not hard to see them putting their strength to effective military power. Using brothel aspect to align small factions, could form relatively content and varied subject kingdoms paying tribute with the brothel prostitutes becoming pillow diplomats who ease division.
11. Farm Manager generally accepted as person with most responsibility and all-round vision, change of leadership could be difficult and might be revert to monarchy by anointment of successor by original manager.
12. Wolfman sports team Breeding new members who probably form an effective militia under attack. Obviously wants larger society to come together again but would probably get by pretty well even as a lone group. I can see the strongest of the wolfmen being the visible leader while actually being guided by the brightest of the cheerleaders.
13. College Gym Club Err... they seem to get by, not sure how.
14. Viking clan Exclusive club, like Hyena Gang. Either an original group breeding larger or inducting members with their mead. Able to hit and run, take what's needed and maintain themselves. Probably monarchy, as in tyranny with rules.
15. Orc Slaver Cartel Exclusive club, like Hyena Gang. Heavy breeders and also inducting new members with the brew. Chaotic tyranny?
16. Mall Rat Collective Seems like the coolest rule, probably by showdowns a la 'Zoolander'. While not powerful, the mall represents great resources early on and a relatively easy to defend structure. I imagine the rats being able to hit, run and counter attack on their own turf, balancing their seeming weakness against more dangerous foes with home ground advantage.
17. Gryphon Aviary A floating city, a dominant leader and ability to plunder new slaves and resources as needed, it's easy to see these people either lording it over others or uniting surviving factions against them.
18. The Lion Prides Mostly small factions that would hold each other in check until a greater force came along, the rise of Leonard changes this dynamic. Either he starts forging a larger group together or he falls to an alliance of other male lions. Either way, his actions leave the anthro lions faction more organised and dangerous. What the 'male alliance' would be like is up to debate as there's no visibility but it seems clear that Leonard would create a monarchy with noble intent... In the way he envisions nobility.
19. The Twined Fair Folk Sugar gliders and ferrets, both addicted to sugar and both with their own sources of it but craving the other. It provides both conflict between them and a common thread to unite them against anything that'd threaten their sources. Like the Mall Rats, home ground advantage would offset their apparent weakness.
20. The Bouncy Collective The bouncy castle is a bit like a hive mind, with the rubber creatures as it's drones. Even the central 'queen' isn't much aware but that could change and allow for a national policy.
21. The Mousey Borg You will be assimilated... and sexed!
22. The Red Oni Bandits A raiding force led by the most powerful!
23. Wereraptor Secret Society It's a secret society, with people who change into killer dinosaurs. Secret handshakes and disembowellings all round!
The following didn't strike me as a group, so much as a hold out that hasn't been gobbled up yet.
1. Firehouse Mostly just haven't been overrun yet, probably due to keeping their heads down.
2. College This place seems more like a battleground than a society, to me.
3. Tigress brothel They seem less coordinated and to have less direction... still they could make a lot more of themselves.
4. Skunkbeast stampede These guys seem to be too focussed on the short term to act as a united front, perhaps I'm wrong.
Possible portents
1. Ash Creatures Brood They're up to something. Something smokey.
2. Automatons Clearly we'll need a Who.