Pazz wrote:<feedback>
Hadiya's event ended up getting moved to the Junkyard area as part of the recent reshuffling that took place. I've adjusted her Wiki information to better reflect this.
As Wahn said, the 'looking somewhere closer message' means it's in a different area of the game.
I'm glad you liked the Bouncy Castle. The traps and stuff there aren't meant to be that difficult individually, but instead meant to slow you down. There's a timer on rescuing the vixen before she succumbs entirely. And yes, the only form you can rescue her in is the inflatable vixen one. By the time you get there, she's been transformed that much. You're saving her from losing her mind entirely before turning completely into another inflatable dolphin girl.
Wolfman Lair: The event for this is 'Entrance to the Lair' and is currently located "Outside". It was not moved when the Wolfmen themselves were relocated. That would be my fault. I'll need to fix that up after work.
EDIT: Back from work, continuing...
Okay, I've tweaked the text to make it a little clearer and moved the event to the Warehouse District to better match with the event. In case you're getting a time-delayed version, just go looking for it in the main "Outside" area until then.
As for dominant female/herm, one of the items in my queue is for a female NPC with a penchant for fem-dom. While Stella's not quite dom, she's assertive and top-only. Might not quite be what you're looking for, but she's at least along the same theme. Similarly, there's alpha-Coleen - turn her into a husky, but don't claim her as a pet and then submit to being her slutty bitch instead. Nermine also has a dominant streak if you take the Jackalboy path or you only complete the standard portions of the Jackalman path. While these are still furry (and all canines), they do provide some variety. At this time, I'm not looking to make more new NPCs and instead wish to focus on improving on what we've got. That doesn't mean there might not be a female/herm out there who might enjoy taking charge of a 'Submissive' player with a special scene. I'll keep it in mind as well as your suggestion for more/improved scenes for the critters you listed. I should be able to provide at least something in that regard.
Speci-ism in FS: Yes, there are some creatures and NPCs out there who are focused on turning the player into another of their kind and sometimes they'll only interact w/the player fully if they belong to their group. The nature of the game does involve even many of your 'friendly' NPCs looking to transform/recruit you. Having content specific to these situations is only natural in a game world like this. The examples you mentioned are somewhat stronger examples of these, but they also have a reason for happening that way.
- In Nermine's case, she's seeking to turn the player into either her slave boy (Jackalboy) or her lover-pet (Jackalman). While Nermine claims she's helping you while you're helping her, like most things she offers at her store, there's a hidden catch. These are permanent infections, which can be frustrating if you don't particularly like them.
- With the Slut Rats, you're dealing with lazy, hedonistic, self-centered rats. You're not going to be able to join their nest or incite them to storm the pool hall without at least being one of their kind. In this case, you don't have to stay one though.
- As for Skunk, I'm assuming you mean with Dr. Moffatt. She's a special case where she provides a semi-permanent infection. Once you've reached the latter stages of her sessions, her infection will restore itself, but only as long as you have the Hyperskunk body. You simply need to get your body infection changed to something else and it'll stop spreading.
There are some a few situations (as with Nermine) where permanent infections are gained. I can see why they are appealing to some players, but I'm not big on them personally. They also are very good for throwing wrenches into the works for both coding and storytelling, so I tend to avoid them unless specifically requested. This is why the Wereraptor and Hyperskunk ones work differently and are semi-permanent.
I know FS is furry-heavy, but that's sort of how things have ended up thanks to having a few furries being the main contributors over time. Wahn's done a lot of work to provide humans and near-human NPCs as a considerable portion of his creations. I've also made an effort to make several non-furry critters, but my preference is also for furry transformations. I know a segment of the tf community prefers non-furry stuff, so we do try to provide.
Thank you for the feedback and suggestions.