Page 18 of 59

Re: Suggestions Wanted

PostPosted: Sun May 04, 2014 8:57 am
by Shoggoth on the Roof
I like that idea: it could be split up into something like Equipment (weapons, armors, and combat items like medkits and mace as well as plot items), Safe Consumables (Food, Water Bottles, and other items that can be eaten/drunk without infection, probably including cock & testosterone pills), and Tainted Consumables (anything that causes an infection if used).

Re: Suggestions Wanted

PostPosted: Sun May 04, 2014 11:37 am
by gappydave
The wierd thing is that i've suggested multiple columns for the inventory but no one noticed.

Re: Suggestions Wanted

PostPosted: Sun May 04, 2014 1:11 pm
by Wahn
gappydave wrote:The wierd thing is that i've suggested multiple columns for the inventory but nonone noticed.


I've suggested the same thing myself one and a half years ago. The idea is nothing new.

Today, I actually went on a search for inform documentation (again) to see if I could knock it together - and I can report that Inform is a terribly primitive, stunted version of a programming language, replacing clear code commands with pseudo-english sentences. Which I guess allows people who vehemently resist learning normal coding to write 'stuff' with it, while at the same time throwing basic operations and functionality out the window that might be used to do anything a bit more complex. :? :evil:

To get a two-column inventory structure, we do need to pad or shorten item name and weight strings to a set length. Taking the vague documentation for Inform and shaking it in rage sadly has not yielded any easy way to do this...

Re: Suggestions Wanted

PostPosted: Sun May 04, 2014 2:24 pm
by gappydave
Since changing the programming language used would be a massive project. I'm going to guess that we're stuck with the current system as such an undertaking wouldn't be worth it just for a better inventory.

Re: Suggestions Wanted

PostPosted: Sun May 04, 2014 3:06 pm
by Shoggoth on the Roof
Honestly, it's starting to sound like there are some places in the game that are hitting the limit as far as the way it was programmed goes.

Re: Suggestions Wanted

PostPosted: Sun May 04, 2014 6:03 pm
by TigerStripes
I have some ideas on how we might more generally circumvent this, but I'll need to think on it some more and see what I can come up with. I've got a lot on my plate to deal with, but I'll have it running in the background of my mind. If you don't hear back from me on it in a week or two, give me a poke.

Re: Suggestions Wanted

PostPosted: Mon May 05, 2014 8:16 am
by nukuv
Already fixed. <3

Re: Suggestions Wanted

PostPosted: Mon May 05, 2014 1:32 pm
by userpay
nukuv wrote:Already fixed. <3


*head tilts?*

Re: Suggestions Wanted

PostPosted: Mon May 05, 2014 9:34 pm
by Wahn
userpay wrote:
nukuv wrote:Already fixed. <3


*head tilts?*


Nuku just put two inventory entries in the same line without string length adjustments - which isn't a clean two-column approach, so it creates a jagged edge of items on the right side. Still, it's better than having to scroll down to see your whole inventory...

Re: Suggestions Wanted

PostPosted: Tue May 06, 2014 10:55 am
by nukuv
Fixed, take 2, now with pretty columns.