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Re: Suggestions Wanted
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Posted:
Wed Apr 09, 2014 2:58 am
by Wahn
I`ll have to look for the nav list code... might be that it`s a basic inform command and outside of the mod-able content. If so I`ll try to build a separate `travel` command.
Re: Suggestions Wanted
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Posted:
Wed Apr 09, 2014 7:44 am
by nukuv
Nav was coded by me some time ago, so certainly modifiable..
Re: Suggestions Wanted
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Posted:
Wed Apr 09, 2014 8:34 am
by Wahn
nukuv wrote:Nav was coded by me some time ago, so certainly modifiable..
Yup, found it when I came home and had a look at the code - I'm just in the process of sorting all the locations by city district and will then try to make something that hopefully won't require 'more' to display the whole list.
Re: Suggestions Wanted
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Posted:
Wed Apr 09, 2014 8:38 am
by nukuv
Well, one quick fix would be to actually make them into columns. 2 or 3 columns would decrease the real estate used by a lot.
Re: Suggestions Wanted
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Posted:
Wed Apr 09, 2014 8:47 am
by Wahn
How does one display content in columns with inform code? A possible problem with the nav list is that the entries are highly variable in length. Also, we still can't sort the automatic nav list, or can we?
No matter what, I think sorting things into districts might give the players some more relation where what is, advancing the city from a vage collection of nav points to a more interconnected construct.
Re: Suggestions Wanted
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Posted:
Wed Apr 09, 2014 11:50 am
by Wahn
Took longer than anticipated, but this is the new nav list that I came up with - shown below with all nav points currently in the game activated. The areas and rooms within them are sorted alphabetically so you can easier find where you want to go.
Capitol District: | [Approaching the Capitol Building] | [Orc Lair]
Central City: | [Camp Bravo] | [Comic Shop] | [Green Apartment] | [Disused Garage] | [Fire Station 86] | [Grey Abbey Library] | [Horseman Master's Office] | [Horseman Stables] | [Hyena Shack] | [Isolated Street] | [Kristen's Hideout] | [Lizard Parlor] | [Mini-Lab] | [Museum Foyer] | [PALOMINO] | [Pediatrics Lobby] | [Pig Pen] | [Police Station] | [Hospital Psych Department] | [Rabbit Den] | [Red Apartment] | [Rex's Place] | [Trevor Labs] | [Tyr's Club]
City Park: | [Butterfly Grove] | [Lion's Den] | [Park Entrance]
Commercial District: | [New Ewe Store] | [Nutso Factory] | [SlutRat Den] | [Smith Haven Mall]
Dry Plains: | [Dry Plains] | [McDermott Farm Entrance] | [Plant Overview] | [Power Lines] | [Researcher Studio] | [Reservoir] | [Rocky Outcropping]
State Fair: | [State Fair] | [Sweet Tooth]
High Rise District: | [Agency] | [Alex's Condo] | [Bone-Appetit] | [City Hospital] | [Entrance to the High Rise District] | [Flower Garden] | [Office Den] | [Zephyr Lobby]
Misc: | [Shifting Room] | [Foxy Hideaway]
Red Light District: | [Back Alley] | [Bright Alley] | [Burned-Out Chapel] | [Cuero Lobo] | [Down Under Pub] | [Entrance to the Red Light District] | [Gillian's Flat] | [Lingerie Store] | [Police Car] | [Porn Store] | [Sven's Place] | [Tattoo Parlor]
Seaside: | [Beach Plaza] | [Bouncy Castle] | [Pirate Island] | [Viking Ship]
Tenvale College: | [Campus Gym] | [College Campus] | [Paleontology Office] | [Phi Iota Gamma] | [Sports Arena Lockerroom]
Urban Forest: | [Equinoid Camp] | [Urban Forest]
Warehouse District: | [Abandoned Lot] | [Hyena Hideout] | [Mike's Home] | [Steven's home] | [Warehouse District] | [Wolfman Lair]
Zoo: | [Gator Den] | [Tiger den] | [Zoo Entrance]
Everything in [] is a link, which is only shown if that room is known. The only problem is that new rooms being added will have to be manually added to the list at the right position, though I'm confident that'll prove an easy task, as the number of new nav points in any given month is pretty low.
Re: Suggestions Wanted
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Posted:
Wed Apr 09, 2014 12:47 pm
by userpay
Excellent work! In the end this is probably a neater solution than merely adding them into columns. In the long run might require more work to add onto but the overall presentation should more than make up for that.
Re: Suggestions Wanted
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Posted:
Wed Apr 09, 2014 1:01 pm
by Wahn
Even with all locations enabled, in this version the whole list fits comfortably on one screen, and I hope that it'll give people a bit more of a cohesive mental image of the city - now there'll be at least some relation of what is where.
Re: Suggestions Wanted
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Posted:
Wed Apr 09, 2014 2:43 pm
by TigerStripes
Wahn wrote:Took longer than anticipated, but this is the new nav list that I came up with - shown below with all nav points currently in the game activated. The areas and rooms within them are sorted alphabetically so you can easier find where you want to go.
Everything in [] is a link, which is only shown if that room is known. The only problem is that new rooms being added will have to be manually added to the list at the right position, though I'm confident that'll prove an easy task, as the number of new nav points in any given month is pretty low.
Nice going. Thanks for taking care of this. To check, did you set this all up manually for did you assign areas to the rooms?
There's at least one or two that seem to be misplaced. I'm in the midst of some updates, so I'll take a look at how you did the code shortly and see about making adjustments.
One thing to check. If a nav point's added, will it appear at all in the list without placing it manually, or does it at least show somewhere in the listing?
Re: Suggestions Wanted
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Posted:
Wed Apr 09, 2014 2:59 pm
by Wahn
It was just a lot of sorting things into the different areas, then alphabetically and writing it manually. Didn't change anything on the room-side of things.
The list will currently only show those rooms written into it. I thought about using a list of known rooms and then striking off room by rooom out of that list as they're displayed, leaving the eventual "not yet placed" room to be displayed at the end - but I decided that jamming all those extra operations into the nav command would unneccessarily slow it down. As an often-used command, that's not a good idea. It's not like new locations are routinely created every week, so we can just pin up a general note and let people manually add their room to the list.
Which rooms are misplaced btw? I wasn't sure about one or two of them, but others genuinely are in other zones, even though events connected to them are elsewhere. The orc lair for example is a police station in the capitol district - no matter that the orcish slave raid is in the warehouse district. The player gets dragged off to the other location.