by Smetanol » Sat Mar 12, 2016 12:18 pm
Also I wanted to say, that I would like to see battle system upgraded: manual skills for combat, new weapons (especially something that requires other stats than strength as main scaling stat), stats do something special in combat. Maybe getting some new perks, while you level, instead of getting injected by nanites in labs. Also maybe give us xp for doing normal rolls during scavenging for example.
Now more detailed about first part:
1) skills - once or twise in combat you can do a barrage of attacks, paralysing attacks, 100% accuracy crit attack on demand, debuffs, etc.
2) weapons - as I noticed, allmost all weapons use strength as main scaling stat, except for a pistol, that uses perception. I'd like to see other perception weapons - like other guns, maybe some dexterity weapons, like cartilage scalpel, that doesn't deal whole lot of dammage at the start, but deals debuffs on crits or crit stronger or more frequently. maybe multiple stats, like same scalpel - 75%dexterity+50%intelligence instead of pure dex scaling. more guns - there's wide variety of guns in the world, not only some handgun - hunting rifles, shotguns, sub-machine guns, even with pistols you have such variety - detective colt revolver, 9mm beretta, some high calliber magnum(something like silver serpent 44 magnum of Barry Burton from resident evil)... maybe throwing knifes/stars?
3) stats in combat - like perception giving bonus crit chance, simulating you finding weak point of this particular monster; intelegence rolls inflict debuff your enemy ocasionaly, like luring them into gaining advantage over your oponent or even hurting them; charisma adding you dodge bonus - as you trick enemy with a false move; stamina greatly decreasing dammage from enemy attack. Or oposite result, if you make bad roll - missing for percepton roll - miss an attack and getting hurt or losing enemy from sight and taking critical hit yourself; getting debuff yourself, if you plan badly during intelligence roll; taking strong hit because of your predictable movement; being stunned or knocked down, loosing a turn due to low stamina.
Those are just examples of what you can do to spice combat up a little.