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Re: Typos and Bugs

PostPosted: Tue Oct 07, 2014 7:49 pm
by MetreMaidPlayer
I figured that was the case, in terms of me using the save word and therefore breaking stuff. I was getting saveword in other areas too prior to this latest build as well, but I'm going to guess that its a matter of the same thing, so I wont worry about it if I see them again

I do have a question now though. I know a new save function was put in the game, but I seem to fail at using it, hence why I rely on the save word itself. Do you know if others have had problems? I'm using the raw files and a program called Glulxe Interpreter which I had to get for some other text game way back. And if I start a new game using the saveword, will that fix Coleen in this instance?

Re: Typos and Bugs

PostPosted: Wed Oct 08, 2014 3:01 am
by TigerStripes
MetreMaidPlayer wrote:I figured that was the case, in terms of me using the save word and therefore breaking stuff. I was getting saveword in other areas too prior to this latest build as well, but I'm going to guess that its a matter of the same thing, so I wont worry about it if I see them again

I do have a question now though. I know a new save function was put in the game, but I seem to fail at using it, hence why I rely on the save word itself. Do you know if others have had problems? I'm using the raw files and a program called Glulxe Interpreter which I had to get for some other text game way back. And if I start a new game using the saveword, will that fix Coleen in this instance?

If the 'saveword' continues to show up in other spots, be sure to let us know, as that would mean it's affecting the saving of other data.

As for Coleen, I'd missed that when reviewing your issues. I'll need to look into that. Coleen (and her saving) is a lot harder to debug due to the large number of variables she was built with, but I'll try to look into it later.

Re: Typos and Bugs

PostPosted: Wed Oct 08, 2014 11:13 am
by MetreMaidPlayer
TigerStripes wrote:
MetreMaidPlayer wrote:I figured that was the case, in terms of me using the save word and therefore breaking stuff. I was getting saveword in other areas too prior to this latest build as well, but I'm going to guess that its a matter of the same thing, so I wont worry about it if I see them again

I do have a question now though. I know a new save function was put in the game, but I seem to fail at using it, hence why I rely on the save word itself. Do you know if others have had problems? I'm using the raw files and a program called Glulxe Interpreter which I had to get for some other text game way back. And if I start a new game using the saveword, will that fix Coleen in this instance?

If the 'saveword' continues to show up in other spots, be sure to let us know, as that would mean it's affecting the saving of other data.

As for Coleen, I'd missed that when reviewing your issues. I'll need to look into that. Coleen (and her saving) is a lot harder to debug due to the large number of variables she was built with, but I'll try to look into it later.



chantpartB}0}0}0}saveword}0}1}51}1}0}0}3}0}0}30}51}2}0}0}0}0}0}0}0}4}saveword}0}0}0}0}0}0}0}0}0}0}0}0}0}0}0}2}6}0}0}0

Thats the one I usually get

Re: Typos and Bugs

PostPosted: Wed Oct 08, 2014 3:09 pm
by TigerStripes
MetreMaidPlayer wrote:chantpartB}0}0}0}saveword}0}1}51}1}0}0}3}0}0}30}51}2}0}0}0}0}0}0}0}4}saveword}0}0}0}0}0}0}0}0}0}0}0}0}0}0}0}2}6}0}0}0

Thats the one I usually get

That means the effect is also triggering for Nadia and possibly for Elijah. Wahn will probably need to look into those.

Re: Typos and Bugs

PostPosted: Wed Oct 08, 2014 3:43 pm
by Wahn
TigerStripes wrote:
MetreMaidPlayer wrote:chantpartB}0}0}0}saveword}0}1}51}1}0}0}3}0}0}30}51}2}0}0}0}0}0}0}0}4}saveword}0}0}0}0}0}0}0}0}0}0}0}0}0}0}0}2}6}0}0}0

Thats the one I usually get

That means the effect is also triggering for Nadia and possibly for Elijah. Wahn will probably need to look into those.


Hm, checking my own saveword files, the "saveword" string appears in all three spots, instead of the string needed. Strangely, I can't find any spot where "saveword" is even used in Nadia, Stella or Elijah - and the whole indexed text thing isn't my design, so I'm a bit nonplussed on where the problem might lie.

Re: Typos and Bugs

PostPosted: Wed Oct 08, 2014 5:52 pm
by TigerStripes
Wahn wrote:Hm, checking my own saveword files, the "saveword" string appears in all three spots, instead of the string needed. Strangely, I can't find any spot where "saveword" is even used in Nadia, Stella or Elijah - and the whole indexed text thing isn't my design, so I'm a bit nonplussed on where the problem might lie.

My initial guess was that the restored saveword is putting the text "saveword" because that's what it's reading "[the player's command]" as - the command typed/activated to cause the saveword to be created. This is why I substituted Stella's with a straight-up text string matching the initial one for now. I don't know if I'm right, but it seems like the most likely candidate for the confusion source.

Re: Typos and Bugs

PostPosted: Wed Oct 08, 2014 6:09 pm
by Shoggoth on the Roof
Hey, noticed this bug with the female win scene with the Ocelot after telling him that I'm a big kitty while having the Dominant feat (don't know if this is explicitly caused by the feat but I'm listing it for completeness). When he gives me oral, I'm getting the line that he switches between my cunts for maximum pleasure even though I've only got one pussy.

Re: Typos and Bugs

PostPosted: Wed Oct 08, 2014 7:33 pm
by Shoggoth on the Roof
October 2nd version, but in the the Egyptian Wing

When you enter the room with the Antique Sword, if you take the sword there's a line that the stone guardians animate and attack you, then it goes straight to your leaving the room with the sword and no fight.

Edit: also, if you volunteer to help Amuran, there's no indication of what event you should hunt.

Re: Typos and Bugs

PostPosted: Thu Oct 09, 2014 1:42 am
by drol
I seem to be unable to access the new angel content, as after recruiting/corrupting Elijah the event "angel vs demons" is resolved and is no longer available

Re: Typos and Bugs

PostPosted: Thu Oct 09, 2014 2:54 am
by TigerStripes
Shoggoth on the Roof wrote:<Ocelot>

That was just caused by a minor typo. It should have been checking for 'cunts of player > 1' instead of '> 0'. I'll send a patch shortly.