Typos and Bugs

Re: Typos and Bugs

Postby Emeraldlink » Mon Dec 08, 2014 12:41 am

I just checked and I have the most recent version of the game. I've noticed however that when I search for the Angel vs Demons event after applying the saveword, I think it brings up the text from the first encounter with it, rather than the second one. Could this be the cause of the problem?
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Re: Typos and Bugs

Postby Wahn » Mon Dec 08, 2014 4:15 am

Hmmm... can you please post the line with the serial from your game and your saveword? Didn't have any problems when I tested it, but I can have a look at your save specifically...
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Re: Typos and Bugs

Postby Emeraldlink » Tue Dec 09, 2014 12:08 am

Release 57 / Serial number 141130 / Inform 7 build 6L38 (I6/v6.33 lib 6/12N)

49}45}55}45}47}46}31}924}73}-1437}103}Feral
Wolf}Satyr}Satyr}Satyr}Satyr}5}14}1}2}0}0}9}4}0}0}journal}0}0}0}0}nothing}0}0}0}0}0}0}0}2}1}000100B}0}0}0}0}0}0}0}4}1}0}0}5}0}0}0}0}0
chantpartA}0}6}10}2}0}0}0}0}0}0}0}1}0}3}5}3}3}0}0}0}0}0}0}0}1}0}99}saveword}0}0}0}0}100}1}0}0}57}5}0}0}0}22}53}6}0}0}1}0}20}1}4}3}0}0}16}0}0}0}0}0}0}0}50}5}1}2}0}52}12}2}1
7}10}5}0}0}11}50}0}0}0}7}0}1}0}2}6}1}0}0}0}56}100}0}6}1}0}0}5}10}1}10}0
chantpartB}0}0}0}saveword}0}0}0}0}0}0}0}18}2}10}50}0}0}4}0}0}0}4}0}0}AAAAAAAAAAAA}3}0}10}0}0}0}0}1}0}0}0}0}0}0}7}3}0}0}0}0}0}0}0}0}0

There you go. I thought it might have been that it was repeating the first event, but I tested that myself and the same thing happened. I'm not sure what's wrong.
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Re: Typos and Bugs

Postby Wahn » Tue Dec 09, 2014 2:39 pm

^^ Ah, okay - that saveword allowed me to find the logic error in restoring Gabriel. I never encountered that specific bug before since during the tests, I didn't have a saveword that has a wrongly set hp variable for Gabriel (the occurence of which was fixed some time ago, but its results survived in the savewords).

Anyways, just sent in a fix that should hopefully put Gabriel back on track to becoming a sex pet for the player :twisted:
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Re: Typos and Bugs

Postby Feo Takahari » Tue Dec 16, 2014 11:00 pm

I'm not actually sure if this is a bug, but it seems odd. If you get a game over in the Bouncy Castle, you get an ending about how you're stuck in a pod underneath the castle. Then you get all the feral endings for your friends back at the bunker, many of which only make sense if you're not trapped under the castle. Are those supposed to appear?
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Re: Typos and Bugs

Postby Shoggoth on the Roof » Tue Dec 16, 2014 11:42 pm

I don't know that the bad endings for events like the Bouncy Castle actually check for stuff like that.
A big monster like that on such a pointed roof... You may ask 'how does it stay up there, if it's so difficult?'

That, I can tell you in one word: tentacles!
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Location: The roof. Duh

Re: Typos and Bugs

Postby aledeth » Tue Jan 13, 2015 4:15 am

Possible bug found with Angie at the Zoo, or it could be WAD.

Angie supposedly has a special sex scene if you show up with a full Rubber Tigress infection.
I've never managed to get this to trigger, but I've also never approached her with the full infection until after convincing her to stay a zookeeper(get rid of Midnight).

If this bit of content requires her to not be independent, then her bit of dialogue in response to you telling her about the city is an issue, since she asks you to get infected but nothing seems to happen when I am.

I was thinking that genderlock might have had something to do with it, but I tested a game with no locking at all, and it didn't work.
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Re: Typos and Bugs

Postby Wahn » Sun Jan 18, 2015 7:48 am

^^ I'll have to have a look at her when I have the time - might be that there was a little oversight when I rebuilt her file. Thanks for the info.
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Re: Typos and Bugs

Postby Ishim » Wed Jan 21, 2015 1:10 pm

Release 57 / Serial number 150118 / Inform 7 build 6L38 (I6/v6.33 lib 6/12N)



Male player with the Mpreg feat and the Selective Mother feat and the Experienced Scout Feat

When I take Ares for a walk if I encounter a monster on the way and it asks if i want to abort the combat if I run and then allow Ares to fuck me every time it asks me if I want to be impregnated by the monster that I ran from I did accept the pregnancy once and it did result in the birth of the monster type.
_________

Male player with the Experienced Scout Feat

If I take Ares and Xerxes for a walk in the park together if i encounter a monster and it asks if i want to abort the combat if I run going into the park I have both of them.
In the second paragraph i lose Xerxes if i allow or deny Ares to mount me I then i only have Ares when we leave the park but I'm still back at the library at the end of the scene as normal.
This only happens if I run from a fight through the Experienced Scout Feat.
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Re: Typos and Bugs

Postby TigerStripes » Wed Jan 21, 2015 3:33 pm

Ishim wrote:<feat issues>

Selective Mother is a feat that relies on the current 'monster' selected in the game to tell us what type of impregnation is coming. Usually, this is the last creature encountered. When having sex (where potential impregnation's involved), the code should go searching for an pick the relevant creature from the table of data in advance. Where the Selective Mother feat breaks down is when there is no creature to match the NPC. In those cases, the code should be forcibly changing the impregnation data to match the sire after impregnation's occurred, but the leaves the SM feat relying on the last selected creature - which is often the last monster you fought. Now, if the impregnation's still staying as that critter type, then there's an issue in Ares as well. Regardless though, you'll still get the message stating the last critter references as the would-be father by SM's message. Ares is Wahn's project, so he's best equipped to check where the breakdown's occurring.

As for the Ares + Xerxes issue, Wahn knows how that's supposed to function, so it'd be best if he looked into it as well.
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