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Re: All the Saves

PostPosted: Thu Jan 23, 2014 1:37 pm
by nukuv
Unlikely to ever occur, alas.

Re: All the Saves

PostPosted: Thu Jan 23, 2014 10:58 pm
by soul4hdwn
well, i notice that both the build in save and savewording, doesn't keep track of feats. not an issue for mpreg (via quest) and touched by madness, but it feels like even after a "cheat in", there's a moderate time to put back in. not to mention opps'ing on stats and editable quest states (i had an amusing ending dialog).

edit: well actually i need to find out if i'm even successfully copy pasting the entire thing ontop of practicing on splitting the parts up. potential false alarm.

Re: All the Saves

PostPosted: Fri Jan 24, 2014 9:21 am
by millyrainbow
nukuv wrote:Unlikely to ever occur, alas.

well for savewording i suppose what pets you have, pet status (such as level if possible, and relationship stage(like for artimes)), and all the quest stages. That right there will probably be the best you can get, unless you can somehow figure out how to keep track of everything on the worlds floor.

Re: All the Saves

PostPosted: Sat Jan 25, 2014 2:17 pm
by nukuv
If a pet has a quest, I would hope the quest writer is already saving that, and thus the pet.

Re: All the Saves

PostPosted: Mon Apr 07, 2014 2:45 pm
by gappydave
The top item dissapears from your inventory when you load a saveword.
The proof is the number of times i've lost my cat key.

Re: All the Saves

PostPosted: Mon Apr 07, 2014 2:52 pm
by nukuv
Always the top item?

Re: All the Saves

PostPosted: Tue Apr 08, 2014 12:13 pm
by millyrainbow
nukuv wrote:Always the top item?

I confirm this. And it looks like it.

Re: All the Saves

PostPosted: Tue Apr 08, 2014 2:40 pm
by gappydave
Yes always the top one.
If it helps I use gluxe to play the game.

Re: All the Saves

PostPosted: Tue Apr 08, 2014 4:39 pm
by nukuv
Curious, I will poke into this.

Re: All the Saves

PostPosted: Tue Apr 08, 2014 10:21 pm
by nukuv
Fixed, and pushed ahead along with all other updates so no one is playing a critically bugged game.