Hello. I`m one of the people who got here by invitation from blog and I wanted to lay out here my ideas. Some of them may be quite ambitious, and they would need to wait a bit, untill I`ll get a hang of coding using this language.
First of all my favorite kink is corruption, others are just a manifestation of it. It goes very well with Mind Control and Transformations.
As I`ve seen this game it seems to me that it lacks some management side. The character that you`re playing in this game gets into a very strange and dangerous situation, but during the whole game - he or she mostly just tries to survive. It doesn`t tries to get something out of the situation. Surely someone gathers around him during the play, but they are the same - victims of an acident. Your bunker serves your character as a hide out mostly, but what if player wants to abuse this situation and get as much out of it as possible, if he or she tries enough, perhaps he`ll be able to control this town.
From here I see two possible ways:
1) Player finds some MC device that gives him control over infected in some area (Area limit needed so other NPCs could be slowly added to the pool of possible victims to this device). This would be more tech oriented theme.
2) Something that revolves around tentacles and tentacle hives.
So I wanted to hear ideas of you people about the stuff that circles inside my brain. And of cource from the start I`ll just add some starting events or monsters for this ideas. Adding something this huge to game mechanic should be done later, if done at all.