Re: New Writer Submission
Posted: Tue Aug 12, 2014 3:55 am
Xenophiliac wrote:I'm doubly also looking for feedback regarding my work(s) so far. Would like to know what you guys think so far & what I could improve on.
Last I checked, these both looked good to go. Feel free to push them along and make a pull request.
As for suggestions on how to improve, there's several different routes you can take, all pretty much equally valid. You can also mix and match them up a little. I strongly that you limit these sort of variations to a few at any given time, picking those you either like best or which might be best suitable for the scene you're making. It's a matter of what you want to emphasize or what you particularly like to show in your scenes. Doing too many variations will exponentially increase the workload. Remember, these variations can always be added later if you want to later revisit the NPC/monster and spice them up further.
There's a basic grouping for ways you can help personalize and diversify the scenes.
- Use some more descriptive variables and elements to make the scene a little more customized to the player. They help to insert the player more fully into the scene by having some descriptive elements based on them. I know you've used a few of these already, but I've listed some others for you and the other new coders to consider using. Don't overload the scenes with these, but even just dropping in a selection of these can go a long way in helping the player imagine their character in the scene as a participant and help make their transformations/infections feel relevant to the game and its scenes. I find the bodydesc/bodytype particularly useful for this, as they focus on their infection and apply regardless of player gender.
--- [body size of player] (adjective - tiny to huge)
--- [bodydesc of player] (adjective - physical characteristic - body descriptor entry for their infection)
--- [bodytype of player] (adjective - general 'species' of player - type entry for their infection)
--- [cock of player] (adjective - cock characteristics - you've already been using this one)
--- [cock size desc of player] (adjective - describes the player's cock size based on cock length)
--- [cunt size desc of player] (adjective - describes the player's cunt size based on cunt length)
--- [breast size desc of player] (adjective - describes the player's breast size)
--- [ball size] (adjective + balls/testicles/gonads - describes the size of the player's balls. Note: no 'of player' on this one and it includes a random noun)
--- [cum load size of player] (adjective describing the size of the player's load. Typical usage is: "your [cum load size of player] load")
- Varying player loss scenes based on whether the player lost or submitted. This is done by checking:
[if hp of player > 0] - Player still has positive hp, ergo they submitted.
This can be used to vary a scene anything from slightly (such as a different intro to the player loss scene to better depict the fact that they submitted) all the way to a wholly different reaction and scene from the victorious creature.
- Use of varied text within the scenes based on player-based values. This can be based on the size/number of genitals, their body size, their libido/humanity levels, having specific feats, having a specific (usually matching) infection, their preference settings (such as 'anallevel') and so on. These need not be fully different scenes, though they can be used in that manner if you'd like. Generally, you can just include an [if...] in the say statement to either have a few words or a sentence or two vary depending on one of these values or have an additional sentence appear if a certain criterion is met. A pretty complete list of such values and possible variations can be seen in this post. Part 5 of that post includes a listing of several of the more common and useful of these, though the whole post should be very informative and provide a lot of possibilities.
- Varying scenes based on random chance. Doing this can increase the replayability value of scenes for the player. You can use this for stuff like:
--- Having some of the text vary for minor differences or have a slightly different reaction from one or both participants, but not affecting the overall scene.
--- A selection of possible dialog from the player's partner/foe to keep things from feeling too repetitive.
--- Having an extra chunk to the scene which might appear sometimes or which might vary between alternate options. An example of this would be additional or a different form of foreplay.
--- Having different endings for a scene, such as the player or their lover pulling out or staying in at the moment of climax.
--- Having completely different scenes which the game might cycle through or randomly choose each time.
Again, there's info on these and a good set of common examples of these in Part 5 of this post.
Having even just a couple of potential scenes for a creature or NPC can go a long way in increasing the fun to be had with them. Using stuff from the above should provide a lot of different ways you can execute this.