Project: Phantom Pony

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Project: Phantom Pony

Postby Blue Bishop » Thu Aug 07, 2014 11:04 am

Developer: Blue Bishop
Commissioner: Barados
Hours: 6
Status: Production
Completion: 100%

Outline:

  • Adds a Phantom Dummy 'NPC' to the Farm area in the shape of an inflatable pony. Employs pure bound-state content.

Progression:

  • Mostly in pre-production stages, along with getting some trivial elements out of the way immediately. Focus on this is peripheral until my last project is finished.
  • Update 14/08: Initial work has been completed for the encounter. The bound state and all back-end coding has been completed, as well as some trivial content elements. What remains is the actual content for the encounter and any additional front-end coding that may arise from it, which will occupy most of the commission time.
  • Update 20/08: A large swath of text has been produced and coded into the encounter. A second segment remains to be produced before final testing can begin.
  • Update 22/08: All text is finished being produced and awaits coding (Which I'll probably do tonight). Following that, it requires some rigorous tweaking/testing, needs to be effectively integrated into the area it's planned for, and then will be sent!
  • Update 25/08: All context is prepped and ready. Pending some final checks and tweaks, the encounter should be shipped some time today. Edit: Sent!
Last edited by Blue Bishop on Mon Aug 25, 2014 2:59 am, edited 6 times in total.
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Blue Bishop
 
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Re: Project: Phantom Pony

Postby Wahn » Sat Aug 09, 2014 2:04 pm

Might be best to set this in a side room of the milking shed... that's where the generator is, after all. And even if the animated version does not need power anymore, the original did, surely.
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Re: Project: Phantom Pony

Postby Blue Bishop » Thu Aug 14, 2014 8:22 pm

Update 14/08: Initial work has been completed for the encounter. The bound state and all back-end coding has been completed, as well as some trivial content elements. What remains is the actual content for the encounter and any additional front-end coding that may arise from it, which will occupy most of the commission time.
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Blue Bishop
 
Posts: 169
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Re: Project: Phantom Pony

Postby Blue Bishop » Fri Aug 22, 2014 9:34 pm

Update 22/08: All text is finished being produced and awaits coding (Which I'll probably do tonight). Following that, it requires some rigorous tweaking/testing, needs to be effectively integrated into the area it's planned for, and then will be sent!
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Posts: 169
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Re: Project: Phantom Pony

Postby Blue Bishop » Mon Aug 25, 2014 2:59 am

Update 25/08: All context is prepped and ready. Pending some final checks and tweaks, the encounter should be shipped some time today. Edit: Sent!
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Re: Project: Phantom Pony

Postby barados » Mon Aug 25, 2014 10:56 am

Awesome! Just the right combination of forced pleasuring and predicament bondage I was looking for. I haven't encountered any errors either. Good job :)
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