After you get a login (connect to southerncross.mine.nu port 7117 as a
guest, then type request), and you are logged in as your new character, type
+chargen. This will set all your primary stats to 1 and prepare you to start
fleshing out your character.
Primary Stats -
Primary stats go from 1(crippled) to 50(Olympic gold medal) with 20 being
Strength - Your
physical ability to move things around and exert force. Swinging a sword
hard, pounding metal with a hammer, moving rocks, and other physical
exertions require strength. Wearing heavy armor also requires strength and
Flexibility, speed, agility. A character with high dexterity will show an
aptitude with juggling, swinging swords accurately, dancing, and other
feats of agility.
Toughness, Health. Stamina determines how much abuse a character can take
before becoming seriously injured. It also determines how much endurance
the character has during long or hard activities before growing tired.
Willpower can sometimes extend stamina (pushing yourself past your limit).
Bioimplants will injure your stamina, watch out.
Your ability to notice things quickly and thoroughly. Sherlock holmes had
a high perception. Snipers and bowmen also need high perception to have
good aim. It is much like the mental version of Dexterity.
Your ability to think things through logically to a reasonable conclusion.
This does not denote how quickly you come to the conclusion, which is a
combination of Intelligence and Perception, but more of how accurate your
conclusions tend to be. It is much like the mental version of Strength.
Willpower - Your
ability to resist mental tampering and mental fortitude. A person with
high willpower can ignore impulses to flee and tend to take things head on
with little hesitation. It can also be a measure of how stubborn someone
is. It is much like the mental version of Stamina
Magery - Your
connection to the ambient magic of the world. Those with high magery have
the potential to become very powerful mages. This is not to say that all
high magery people fall into this line as becoming a mage is a long and
costly endeavor. By the same token, there are many with little natural
'talent' for magic, who become very powerful in their own right. For the
majority of people who don't use magic, magery is only good because it's
what keeps you from dying when getting cybernetics, which injures your
Your physical attractiveness in the eyes of the average person.
When defining these
primary stats (+set stat=new amount), you have an effectively unlimited
amount of points with which to play. However, as you add points, your
growth rate slowly drops from 203%(really fast) to 1000%(average) then down
to 0.1%(incredibly slow). You will have to measure how much you're willing
to sacrifice in either direction. It is possible, but expensive, to raise
primary stats after character generation.
You should now select a
Profession via +set Profession=(the profession you want).
Profession - A
basic job that has many other jobs under it with multiple Branches of
Corp - Working
stiffs. Non-technically inclined worker bees that get things done.
Doctors, lawyers, reporters, and other such things all fall under this
- Guns for hire, warriors extraordinaire. They tend to prefer gun over
other forms of weapons.
Mage - Weavers
of the latent energy of the planet. They can manipulate the energy into
many complex and wondrous spells. Their path can be said to be the hardest
to yield fruit from, but they are the largest fruits.
- Left to fend for themselves, gutterpunks are the rogues of the
group, excelling in black market affairs and thievery.
- Masters of
cybernetics. Nothing makes them happier than getting a new toy put inside
Cyber Cowboy -
Name says it all. Computer programmers, hackers, engineers, and even car
enthusiasts fall under this umbrella.
Branches - Inside
of a Profession are many branches. Branches are a string of jobs
leading upwards that all have the same theme. For example, in the mage
Profession you will find the black mage Branch, which includes
Black Mage, Black Wizard, ShadowMancer, and Dark Sorcerer. You do not have
to restrict yourself to one branch as you move along the profession and can
leap from one branch to another without penalty. Some jobs belong to no
branch at all.
Now that you've set your
Primary Stats and chosen a Profession, you may type +finish. You are now
ready to start spending XP! You received 120 of it just for being there. I
recommend deciding on what next job you wish to pursue and reaching it
before proceeding. For example. If you made a mage character, decide on what
next job you want, let's say, white mage. Type +rpinfo white mage, this will
show you what the requirements are for being a white mage.
Basic Skill - A
skill that can be learned normally. Anyone can learn any basic skill, given
some time to figure things through. They have no inherent supernatural or
magical ability of their own, but can be quite powerful if put to
intelligent use. Examples: Brawl, Melee, Politics, Homekeeping. Skills go
Subskill - A
subskill is a more specific version of a basic skill and has the same
limitation of 1-50. A rating in a subskill is usually added into any roll
involving the basic skill that applies. For example, if you swing a sword at
someone, your roll will be Dexterity:Melee/Swords to hit them. Subskills are
very important for rounding out a character, and getting high rolls
otherwise impossible to get.
Special Skill -
Special skills are magical and/or rare abilities that are difficult to learn
on ones own and tend to be taught as part of a Profession. Special
skills are limited based on what jobs you choose to buy, and your current
level in your Profession.
+buyskill - Used
to buy basic skills. type +buyskil (basic skill)=(amount to buy). For
example, +buyskill Crafts=5 will try to purchase 5 points of Crafts. To
purchase a Subskill, type +buyskill (basic skill)/(subskill)=amount.
In this case, subskills come at a 2 for 1 bonus. If you enter 2, you'll get
4 points of the subskill.
Works just like +buyskill, only for special skills, there are no subskills
for special skills.
+xpsheet - Shows
how much it will cost to raise various things, including basic and special
skills. For a complete listing, type +xpsheet #spam.
+buytier - If you
have the requirements for the job you wanted, and you have enough XP to
raise the profession the job belongs to (see +xpsheet), you can type +buytier
(job you want), and you'll get it, and it's bonuses. With a new job, new
special skills will become available for cheaper, and several basic skills
will get cheaper. All bonuses gained from jobs are cummulative.
You thought you were
done, didn't you? There's one last little thing to do. You have to write a
background or get interviewed. If you have a solid idea of your character,
page a staffer and get them to interview you. If you'd rather not, read on.
Pull up your favorite word processor (or notepad) and start typing up about
your character. Here are some questions you may want to answer
- Where are you from?
- What were your parents like? What did they teach you?
Are they still Alive? How are your feelings towards them?
- What was your childhood like?
- What are your long term goals?
- What are your short term goals?
- Why did you come to Neo-Junon, and how long have you
- If you were born here, why did you stay?
- What do you think of Neo-Junon?
- What do you think of the Corporations?
- What do you think of the church?
- What do you think of Monsters?
- What do you think of Mages?
- What do you think of Law & Order?
- What do you think of the Caste System?
- What do you think of magic?
- What do you think of cyber/bio?
When writing your background you do not have to answer
~all~ these questions, some may not be applicable. Do not, however, just
fill in answers to the questions listed and send those in. Lastly, add in
the merits and flaws you like at the bottom, and explain why you have them,
backed by your BG. All Backgrounds should be sent to
Plain text only please.