Castes
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Exile 

    Exiles have broken the law in some amazingly brutal fashion that the church has refused to even deal with the person. Also occasionally used as a way to get rid of political rivals, Exiles are shipped off to another continent, any other will do, and stranded there. They are given a tattoo on the back of the right hand with the imperial crest and a smaller second symbol depicting what crime they have committed. 

Outlaw

    Those who manage to escape the law but who's face was seen or full name is known. They are harried upon sight by guards and enforcers. Some good citizens make it a point to report such people to the law enforcers. The more unrighteous stores and establishments will not serve a known outlaw. Being marked an outlaw is usually an end to one's political career, in the light anyway. If caught, they will be tried and punished for the original crime, and likely given public lashing for running away in the first place, assuming no guards were injured in the escape. For those who cut their way to freedom, they can expect a much more severe punishment.

Slaves

    See the culture page and religious page. Slaves are used for a wide variety of duties. Many are put to work as farm hands, factory workers, and other menial labor tasks that other citizens would prefer not to be bothered with. Those who avoid such tasks find the next most common place tends to be as servants, house keepers, and butlers in a rich persons house. Commoners who are wealthy enough to buy a slave tend to treat them more as a less privileged family members. Nobles tend to only address them as needed. Some slaves are given the same rituals as those of the carnal circle and are enlisted as pleasure toys to be used at their owner's whim. Rarely, Slaves can find work as other more 'advanced' places. Slave magi, warriors, and assassins do exist. The only time a slave stops being a slave is by an official edict by the church, which is only given out when undeniable proof is given that a mistake was made in the slave's positioning.

Commoner

    Appropriately enough, the most common caste of them all. Commoners are usually working in the land owned by some noble. Commoners can indeed 'buy' land, but it's not true ownership. They are instead buying the right to build things there and live there. Should the noble see fit, this right can be taken back without refund or warning. Commoners do not enjoy great social mobility as a rule, but there are a few ways for them to break out of the caste. Some enlist with the guards and enforcers, enjoying the privileges that come along with that. Others work and pray at the church, hoping to join the ranks of priests. Some others seek money, eventually becoming Merchants. And some of the younger males enlist with the army, hoping for fame and money abroad in the wars.

Merchant

    The holders of money and the people in charge of making sure that commodities are in the right place at the right time. Oddly enough, Merchants are still fairly low on the totem pole, despite their wealth. While they can wield influence with this money, a simple order from many of the higher castes can send a Merchant's plans into the abyss. A merchant who has enough money and greases enough palms can eventually buy their way into nobility. Unfortunately for them, those who do this are very fragile nobles. Whenever the topic of how they became noble comes up, whatever argument they had is deemed null. Their children however will not suffer this.

Soldier

    Having enlisted in the army, Soldiers enjoy a good deal of respect and honor for the work they do. Often sent out to the Western or Eastern continents to continue the generational long wars that burn there. Those that survive long enough to retire often find a house and stipend provided to them by the emperor for their loyalty. Retired soldiers are oft also encouraged to breed, the logic being that if they could survive the entire life time of it, their kids probably could as well, and the children of veterans are well held.

Guards (Not available to PCs)

    Guards are the lowest branch of law enforcement. They report directly to enforcers for all activities while they patrol for trouble in their assigned areas. Guards are often given a very specific area to cover, but it can change from day to day, on the whim of their assigned enforcer.

Enforcers

    Divided into three divisions, Noble, Commoner, and Security, Enforcers are the middle tier of law enforcement. They pursue dangerous outlaws, organize the guards, and take orders from the Judicators. Enforcers enjoy a reasonable stipend, and free minimal equipment to arm themselves and protect themselves from those they would protect.

Clergy

    Members of the church, respected, despite their usual lack of material wealth. Though clergy are not paid much beyond a place to stay in the religious quarters of the city, they find a life of spiritual reflection and the guiding of other souls to be satisfaction enough, usually. All tracts of life, even outlaws, tend to have respect for selfless Clergy and they have little problems asking for a little favor here or there.

Judicator

    Like the enforcers, they are divided into the three of Noble, Commoner, and Security. However, there is only one Judicator for each branch, and they are completely in charge of its running and efficiency. Under the supervision of the Duke, they see to the maintenance of law and order in Capital City. Judicators are paid well and tend to enjoy most of the benefits of nobility if they weren't already noble before gaining the position.

Nobles

    The upper crust of society. Nobles have the divine charge to take care of the world for everyone else. They, by legal and religious standings, are superior to those of common breeding in almost every fashion. They tend to have a lot of money and political influence in Capital City. All nobles belong to one house or another. These houses represent noble blood lines that vary in age. Generally, older blood lines wield more influence than those that were just recognized.

Duke

    Always of the De Amon house, the dukes of Capital City, of which there is only one at a time. Are the last word in law in order. They give orders and assign the Judicators and see to the overall safety and security of the city as a whole. The duke is also a stopgap between many nobles and the king. The duke, because of his position, wields much power and wealth.

King

    Not to be confused with the Emperor, the king owns Capital City and the area around it, but is sworn in fealty to the empire and its causes. It is through the kings that the 'Holy Empire of Nations' exists and operates, with the various kings working under the emperor's commands. The king is the highest point of influence one will find outside of the Imperial circle.